How to make Blue dragon


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Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


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Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful.


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Vain and Deadly. A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures. A blue dragon is a patient and methodical combatant.


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The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying.


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21 Saving Throws: Dex: +7, Con: +15, Wis: +10, Cha: +12 Skills: Perception +17, Stealth +7 Damage Immunities: lightning Senses: blindsight 60 ft., darkvision 120 ft., passive perception 27 Languages: Common, Draconic Challenge: 23 Traits Legendary Resistance (3/Day).


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Actions Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite : Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. Claw : Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


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Discover the secrets of the ancient blue dragon 5e, the most powerful creature in Dungeons and Dragons.Learn their physical attributes, abilities, and more. Dragons have long been a staple in the world of Dungeons and Dragons, and none are more powerful or feared than the Ancient Blue Dragon.


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Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


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Blue dragons, also known as storm dragons, were orderly creatures and are unusual for chromatics in that they keep fairly well-ordered, hierarchical societies. They were more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided greatly by their natural talents for hallucination. They were infamous for tricking desert travelers into drinking sand.


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The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. The dragon can take 3 legendary actions, choosing from the options below.


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Any tips and tricks for soloing an Ancient Blue Dragon? 5th Edition I know the standard dragon mail and the sword that adds like another 2 or 3 damage dice to the weapon when hitting a dragon, but what are some tips to mainly help with dealing with this specific enemy?


How to make Blue dragon

Traits. Legendary Resistance(3/Day): When the ancient blue dragon fails to perform a successful saving throw, it can change the outcome of the throw and make sure it succeeds instead. Actions. Multiattack: The ancient blue dragon can use Frightful Presence after which it is followed by three attacks: one with a bite and the other two using its claws. Bite: Melee Weapon Attack: +12 to hit.


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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each.


Blue Lightning Dragons

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. The monster { { page.meta.name }}, from the 5th edition (5e) SRD (System Reference Document).


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Actions Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


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The dragon makes a tail attack. Wing Attack (Costs 2 Actions) The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Ancient Blue Dragon from 5e SRD

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